Zeige Beiträge 1 bis 19 von 19 Treffern |
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Thema: Some discussion about the mod being banned |
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Zitat: |
Original von JKM
i like the style, but not the organization of it. the left window is divided into a second one. this looks a little bit strange. the 2nd thing i dont like is, that the whole world is in the color of the german flag. its too much. germany isnt so big
and the last thing, why did you take such a big gallardo? i dont like that i cant see enough of it. its boring. if you would like to have it on your loadscreen i would scale it. |
Well...i'll agree some of your comments. And its not Loadscreen, i just could'nt make own topic...
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Thema: Friedrichstrasse Buildings |
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Zitat: |
Original von Finnskij
It is not a critic on you, understand it as a little help for later modelling. A high Polycount wont be usefull, because of the 3D Engine of San Andreas. Sure, if you make a modell with a higher Polycount, the result will be a good model, with no edges, it will look peerfect, but the speed of your computer will getting lower and lower... Remeber this:
A higher Polycount ---> A lower Game speed
A lower Polycount ---> A higher Gamespeed
Watch your details, look for small lines, or holes, or something like that in your model... You must not create it as a good model, you just can make a texture, wich will simulate a little hole, or a line.
Later you will have the same Problem with texturing. If you are using a lot of bitmaps for the model, it will reduce the game speed radically. Just use one Bitmap when possible, one bitmap with all the textures in it, so the modell will only load one bitmap, from one Diskspace, and not hundrets of bitmaps, from different places of your computer...
If you are watching these Tips, your model wont disable the game speed, you are just making the game speed fluently with a low poly model, and as little number of pictures as possible.
there for: Good luck, and well work
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Great, thanks!
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Thema: Friedrichstrasse Buildings |
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Zitat: |
Original von maklin
Your Work looks very detailed an beautiful, so I think you have a good will to make nice obejekts. But there is one point you have to change, if you make objects for games/mods etc:
In games the objekts must have less polygones than possible. Every detail make new polygones, so you have to think: Which details are important to create as a 3D-object, which ones can only be textures?
As an exampel on your house I would mention the windows. You have made all the wood-parts of a window (dont know the right word in english). With a Texture like this one I have uploaded here (I have several more ones looking quite similar) you can save much polygones (you need only 2 per each window) and it is quiete easilier to build and it still looks realistic.
Do you understand what I want to tell you? |
I think so, in future i wont do so much details...
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Thema: Friedrichstrasse Buildings |
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Zitat: |
Original von Wolfgang_Petry
No it isn´t. That´s my opinion. The entrance looks great
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Phew!
Glad you like it
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Thema: Friedrichstrasse Buildings |
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Zitat: |
Original von Eclipse_FX
which building is it ?
(which building of the Friedrichstrasse does it represent? Images?
)
some members here count on that
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I'm taking ideas from that...
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Thema: GTABerlin pics...(Un-official) |
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Zitat: |
Original von Wolfgang_Petry
On the first pic the water looks horrible,the second picture is ok. |
I know
As i said its like swimming pool
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Thema: GTABerlin pics...(Un-official) |
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I made these 2 pics few minutes ago, just killing time.
Maybe ill add more...
I added water to this model pic, i know looks like swimming pool.
Just simple logo...
Please, give your comment
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